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Aliens
Oct 3, 2011 19:24:50 GMT -5
Post by Maxxie on Oct 3, 2011 19:24:50 GMT -5
All races below are player-made, and not canon to Toriyama's DragonBall so do not use for reference, however all fit within our continuity. Thank you. Name HereStarting Planet: Any, but Earth. Earth is the only available planet at this time. Starting Power Level Range: 500-5000 Appearance: Aliens are any race that does not fall into the general knowledge of the galaxy, and are therefore unknowns. They vary in appearance to a great extent, and there is no way to truly convey what a typical alien resembles until they make themselves known to the other inhabitants of the galaxy. Background: Just like the varying appearance of different alien races from different planets, whether they be known or unknown, the backgrounds and customs of the different races that make up the term “alien” are just as unique as their appearance. Racial Traits:- Various racial advantages and disadvantages.
You may enjoy playing the Alien if. . .Transformations: Aliens have available to them a plethora of powerful transformations, or none at all and powerful traits instead. Typically, Aliens capable of transformations fall into three different subsets. Variation A Transformations: - x4
- x8
- x10 : 110,000
- x15 : 160,000
[Variation A Aliens have the option of being rebuilt as a cyborg after a saga based defeat and attaining 200,000 base PL. Because they are still partially biological, they are unable to take full benefit from some transformations while others are harder to attain.] Variation A Cyborg Transformations: - Zeta : x5 : 50,000
- Epsilon : x10 : 120,000
- Delta : x15 : 150,000
- Gamma : x22 : 250,000
- Beta : x30 : 300,000
- Alpha : x39 : 450,000
Variation B Transformations: - x5 : 50,000
- x10 : 100,000
- x15 : 150,000
- x22 : 230,000
- x30 : 300,000
- x40 : 400,000
Variation C Transformations: - x4 : No requirement
- x6 : 70,000
- x15 : 150,000
- x25 : 250,000
- x48 : 500,000
Players choosing the alien race can redistribute their transformation multiples as long as they 1: do not remove more than 2 points from any transformation and 2: do not add more than two points to any transformation. [b]Name Here[/b]
[b]Starting Planet:[/b] [s]Any but Earth[/s] Earth only available planet at this time of update.
[b]Starting Power Level Range:[/b] 500-5,000
[b]Appearance:[/b] Aliens are any race that does not fall into the general knowledge of the galaxy, and are therefore unknowns. They vary in appearance to a great extent, and there is no way to truly convey what a typical alien resembles until they make themselves known to the other inhabitants of the galaxy.
With planet swallowing anomalies appearing throughout the universe, various Alien Races have been forced to flee to Planet Earth, to take refuge on the planet.
[b]Background:[/b] Just like the varying appearance of different alien races from different planets, whether they be known or unknown, the backgrounds and customs of the different races that make up the term “alien” are just as unique as their appearance.
[b]Racial Traits:[/b][ul] [li]Various racial advantages and disadvantages. [/li][/ul]
[i]You may enjoy playing the Alien if. . .[/i]
[ul]You want to build your own unique character from the ground up, please remember that everything is up to moderator discretion for balance issues..[/ul]
[b]Transformations:[/b] Aliens have available to them a plethora of powerful transformations, or none at all and powerful traits to make up for them, generally, they are capable of four stages of power increase, one from the moment they are born.
[b]Transformation Increases[/b]: [ul][li]x4 [/li][li]x13 [/li][li]x20 [/li][li]x35[/li][/ul]
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Aliens
Jul 26, 2013 8:22:25 GMT -5
Post by Gray Callahan on Jul 26, 2013 8:22:25 GMT -5
Name: PsyranStarting Planet: Arcose, Kanassa, or Earth Starting Power Level Range: 500-5,000 Appearance: By all appearances, Psyrans are extremely human and feeble looking. They come in all shades of hair color and eye color and are generally between five to six feet tall. Yet reality would reveal that during higher states of power, something makes them different from normal humans. In their final state of transformation, Psyrans turn into powerful scuba warriors after having already morphed into various sea creatures and other scuba based forms. Background: Most Psyrans live on the planet Kanassa with the Kanassans, yet live underground due to their connection with these underground waterways, their desire to hoard treasure, and the Kanassans' way of life. Kanassans do not like them because of their honorable, straightforward ways, their notable psychic powers, and their thievery of Kanassan goods. Even though both races share the ability to use psychic powers, the Psyrans saw their powers as a gift while the Kanassans made theirs eventually into a tool. Due to these reasons, they tried to keep away from them; however, the Kanassans’ abilities to harness ki and build cities forced the Psyrans underground because they lost areas where they could hunt for treasures on the planet. This seemed like a threat to the Psyrans so for a while they fought with the Kanassans in small skirmishes until the Arcosians found them and offered to let a few come to their planet. The Psyrans, who had morphed into a cave dwelling people at this point, pondered why they should make this change. Nonetheless, a few ended up doing so and moved away from the planet. Many Psyrans actually respected the Arcosians for this gesture since they saw this as an act of good faith. To be able to walk on the same surface world as others pleased them. The Arcosians also found them to be people with treasure hunting and hoarding skills through their new alliance. For this reason, a good number of Psyrans left for Arcose while many stayed behind on Kanassa. The rift between Psyrans and Kanassans has remained an issue though to this day. Racial Traits:Advantages- Psyrans have psychic powers that allow them to communicate with any form of life once they reach 150,000 with their power.
- Psyrans mostly look human so they can blend in with human society.
- Psyrans have strong mental combat and martial arts skills.
- These aliens are good swimmers and can see in the dark.
Disadvantages- Psyrans are aloof towards planets’ cultures due to their isolated society and history.
- Role players must use the B Variation alien transformation setup.
- Psyrans require access to water every ten threads or they will die.
- Psyrans cannot use mind reading powers on someone without their permission.
You may enjoy playing the Alien if. . .- Your goal is to play a humanoid psychic character.
- You like aquatic aliens.
- You would like to be a collector of treasures.
Disadvantages include...- Your character will need concentration to use their psychic powers.
- They will have lesser physical combat prowess.
- They often have random changes in mood when stressed or unable to get what they want.
Transformations:Ocean’s Blood: This transformation is a curse that all Psyrans have that infuses them with oceanic power and covers their body in muscle and red tattoos. Grappler Squid: Psyrans break out of their human-like shells and the lower half of their body sprouts squid tentacles used to grab and defeat their foes. Crab Battler: A Psyran's soft squid legs harden and fold inwards and the fat in their squid legs rises up and forms a hard shell underneath their torso. On their back two log stalks rise up out of their back and large crab eyes bulge out of these stalks. Scuba Warrior: When turning into this form a Psyran returns to human form except they are now in a scuba suit complete with a weighted belt and scuba fins. The only thing they do not need is scuba goggles due to their superior eye sight underwater. On their chest is a miniature crab that helps them see and sense danger. They also wear two sets of weighted pearls on their arms to help them stay deep underwater when this is necessary. Fish Fighter: The Fish Fighter keeps the appearance of a Scuba Warrior except now they have two, dead yet dried, removable fish on their backs that they can take off and use as energy or water blasters with a simple squeeze of the hand. Oceanus: When ascending to this sixth form a Psyran becomes encircled by an orb of water as they transform. When they finish this transformation the Psyran keeps most of their previous form but their wet suit gains a layer of fish scaled armor over top of it. During this form speed, strength, and energy levels are tremendously increased compared to prior forms. Transformation Increases: - x 5 : 50,000 (Enter a Combat Situation and Feel Intense Emotion while Fighting)
- x 10 : 100,000 (During a Fight Force Shift the Fight to an Underwater Location)
- x 15 : 150,000 (Fight a Losing Battle while with a Friend then Attempt to Protect Them)
- x 22 : 230,000 (Complete up to 50 Times Gravity Training Thread then do a Mental Training Thread the Next Day, Note: If you have already done 50 Times Gravity Training somehow then Do One Extra Gravity Training Thread and then a Mental Training Thread)
- x 30 : 300,000 (Gather a Bounty of 30,000 Zeni then Go to Kanassa and Pay to Gain This Power from a Master through their training, Note: You must defeat the Master during this Fight)
- x 40 : 400,000 (Read the "Book of Dead Fish" (Worth 50,000 Zeni) then While Underwater in a Fight Eat a Senzu Bean to Complete the Riddle inside the Book "Do Eat And Digest Fine, Invigorating Senzu Healing")
(Update made to Psyran Race. Aquatic theme, as well as different transformations and requirements made, as well as history. ~Requies)
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Aliens
Oct 4, 2013 22:19:09 GMT -5
Post by Requies Artog on Oct 4, 2013 22:19:09 GMT -5
Name: Norans Home Planet: Nor or Earth Starting Power Level Range: 500-5,000 Appearance: Nor is home to what most planets refer to as "vampiric" race, though it is seen as an derogatory term. The appearance of them is humanoid with noticeably paler skin due to the planets weak sun. Another side effect of this is that their skin is often cooler, their body temperature adapting for their environment. Their body temperature is usually placed around 60 degrees. They are often tall, graceful beings with slender silhouettes and little viable muscle tone. Though that does not mean there are many variances to this over all appearance, this is what typically is seen. Hair and eye color often varies from Court to Court, though even that is not set in stone. Hair colors are a wide range from the typical colors found everywhere, from a silver-gray (like Amaranth's mother) or even a blue-green (like Eona's). Eyes are the same, though those found with silver eyes are quite special. A special trait about every Noran and hybrid is that in times of anger or blood lust, their eyes take a blood-red color and their k-nines lengthen into deadly fangs. Another reason why they are often called vampiric. The Noran people are not an overly powerful race in any sense. They are stronger and faster than most, and can be quite bloodthirsty in a fight. They can manipulate their Hua (ki) but not often and such practices are usually found in solders and warriors. Though all hybrid Noran/Writhonian beings are carry a set of transformations. (See Amaranth's profile for more details) As far as Noran hybrids are concerned, most are Noran/Writhonian, coming from the merging of the two planets. In this, the hybrid's skin remains quite cold, though they are easily able to adapt from Noran's cold temperatures to Writhos' hot ones. They vary in body shape, though most woman have the slender, delicate body shapes (like Amaranth) and the men have the more extreme, muscular build of the Writhonians. Their skin varies in color. Most who are born and raised on Nor have the paler skin while those on Writhos have the darker color. One thing that they all possess though is the Wolfen tails that is so well-known in the Writhonian people. Their tails are always quite long, at least three-fifths of their body height and are always the same color of their hair. They are extremely sensitive, often times in a sensual way. Petting and even touching another's tail is seen as a very intimate thing. Writhonians and hybrids alike are all very careful about their tails, usually letting none but their mates touch them. There is one more sub-race of the Norans that is quite rare. That race is known as the Diuecite. They are a race that dates back to the very start of Nor and are easily recognized. Each and every Diuecite have bright silver eyes, something unique to them. While looking like a normal Noran in every other way, they have tattoos that run from their back and spread over most of their bodies. The color of each tattoo differs from person to person and corresponds with the element they have affinity for. Each Diuecite has a certain element: Earth (Green), Fire (Red), Water (Blue), Air (Yellow), or Spirit(Purple), that they are attune to and each has a different gift that goes along with it. Either it is premonition, perfect aim, controlling said element, or a million other possibilities. Most Diuecite reside on Merrow Island and only two are known to live in the Courts. Velvet (An'Gel's mother) and Lady Magdalena (Blake's mother). Background: - Important History: The Purge: Year 260 The War of Tares: Years 5120-5122 The Union: Year 5242 The Water Court Resistance: Years 5269-5272 The Disappearance: Year 5281 Transformations: -Soif du Sang -Hysterie -Hysterie Mastered -Reine Lucia's Transformation names:-Empress -Lady Lotus -Poison Phyta -Earth Queen -Transformation Increases: - x4
- x8
- x10: 110,000
- x15: 160,00
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Aliens
Nov 2, 2013 16:32:14 GMT -5
Post by Requies Artog on Nov 2, 2013 16:32:14 GMT -5
KuikkuStarting Planet: Any but Namek (Earth only current planet at the time of this update) Starting Power Level Range: 500-5,000 Appearance: Resembling harlequins, or jesters, Kuikku are generally decked out in bright colors, clashing awfully, or dark colors, melding together, the Kuikku always appear to be wearing masks. However, contrary to popular belief, according to the best knowledge available, the Kuikku's face IS their mask. This has been seen as the Kuikku have a delightful fascination with other masks, particularly on sticks, and tend to carry around plenty in their hands. However, this might be due to the fact that their ki works slightly differently. Not many people do get to see the Kuikku underneath their clothing. But those who do report a soft, pink flesh, akin to a humans. Their faces-masks, however, have never been removed, giving to the belief that it is in fact their real face. This causes an eerie sensation to other races, as the Kuikku's cannot change, unless another mask is put in front of it. The Kuikku's hair has been reported to be black, wavy, and shiny. When let out from underneath their hats, it falls to their waist, as the Kuikku never cut it, having no need for something that mundane. Background: Not much is known about the Kuikku, as their race was either wiped out, or has gone into hiding. Out of what is known, what sticks out the most is their playful nature. Akin to the god Loki of norse mythology, pranks, tricks, and magic are what keeps the Kuikku going. From a playful, harmless prank, such as getting someone to do something, to tricking people into their deaths, it simply depends on each individual's nature. Lately, there have been only a few Kuikku around, one reportedly on Vegeta, and a few on Arcose and Earth. The Kuikku have not been spotted on Namek, as the dull planet does not pull their playful sides to it. Racial Traits:- Strong at a young age, the Kuikku do not advance in power as quickly as other races to do, but balance out towards their prime
- Kuikku aren't very strong, but are abnormally quick, able to put a few punches in before being retaliated on.
- Kuikku don't have much endurance, not able to take as many hits as other races, and rely heavily on dodging.
- Kuikku ki works slightly differently than other races; while some aggressive abilities of theirs can be simple waves, they are much better at manipulating objects with their ki, or creating their own. For example: a common attack is shoot ki-enveloped cards (real or made from ki, depending on how trained they are) which explode near the opponent.
Transformations: Aliens have available to them a plethora of powerful transformations, or none at all and powerful traits to make up for them, generally, they are capable of four stages of power increase, one from the moment they are born. The other three are attained at power levels of 125,000, 200,000, and 400,000. Transformation Increases:
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